A LITTLE ENGINEERING. A LITTLE MAGIC.
Draw a path. Follow the golden flow.
Draw ramps from point to point to guide pollen into the honey jar.
Guide at least 6 of 8 pollen balls into the glowing jar. Draw short ramps before releasing them. The stones are fixed obstacles. A ramp is limited to 340 units; your ramp budget varies by recipe.
Drag across the board to draw. Undo or clear to revise. Hint shows one possible ramp at a time; trace it or press Use hint ramp. Release to test your design. You can replay every recipe and improve your catch.
Keyboard: arrows move the cursor; Enter begins/ends a ramp. Space releases pollen. Escape pauses. Tab reaches every control. Progress is saved on this device.
Collision physics adapted from Sticky Clash by Noaquim Brouwer, MIT. Original Honeyfall puzzles and interface. Workshop artwork generated with a GPT image model and bundled locally.
Unlike upstream’s projection setup, this adaptation uses drawn ramps and discrete catch challenges.